I handed a room full of go-to-market leaders a single prompt and a blank screen. Sixty seconds later, a fully playable Snake game existed. Arrow keys worked. Snake grew. Somebody died on the first move and the whole room lost it.
Then nobody stopped at Snake.
Within ten minutes, people who would never call themselves technical were shipping branded software and cackling. That is the moment I chase every time I teach AI. Because the game was never the point.
The point is the shift. And once you feel it, you cannot unfeel it.
Play the game that started it all at snake.crysblack.com, then come read why I always start with something useless on purpose.

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